This is such a good tool, I can tell it comes from someone who really loves these trackers, and most importantly, works with them often! My only note or question would be if support for drumkit instruments may be planned or in the works? A single instrument with multiple samples, mapped to individual notes rather than pitched during playback, like dpcm in other trackers.
Also, where would you recommend getting instrument samples (presumably a single note from an instrument)? I can't find a steam calliope sample anywhere, and I really want to make a carnival-ish song
That is not possible, and I would assume this is by design. It goes against the spirit of this kind of DAW. It is derived from early sound synthesis software that were designed around systems where the sound generation was done at the hardware level, and the hardware didn't have the circuits to allow a single instrument to play multiple tones at once. Instead, you have to cleverly split notes for an instrument across multiple channels. How you do that is up to you, but one simple approach is to just alternate between two channels in a "zig-zag" pattern.
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The Aseprite of music trackers
Any plans for s3xmodit support?
This is such a good tool, I can tell it comes from someone who really loves these trackers, and most importantly, works with them often!
My only note or question would be if support for drumkit instruments may be planned or in the works? A single instrument with multiple samples, mapped to individual notes rather than pitched during playback, like dpcm in other trackers.
How do I prevent the next note in a channel from silencing the previous one?
Also, where would you recommend getting instrument samples (presumably a single note from an instrument)? I can't find a steam calliope sample anywhere, and I really want to make a carnival-ish song
That is not possible, and I would assume this is by design. It goes against the spirit of this kind of DAW. It is derived from early sound synthesis software that were designed around systems where the sound generation was done at the hardware level, and the hardware didn't have the circuits to allow a single instrument to play multiple tones at once. Instead, you have to cleverly split notes for an instrument across multiple channels. How you do that is up to you, but one simple approach is to just alternate between two channels in a "zig-zag" pattern.
I see, thank you